This adaptation provides the Bulltricker AI engine, adjustable across several difficulty levels.
A game can be played:
The AI App offers a choice of colour and four levels: Discovery, Beginner, Easy, Apprentice. From Beginner onwards, the thinking time is adjustable (or unlimited); the Discovery level plays instantly.
As a guide, the Apprentice level in Limited mode, with the delay set to maximum, begins to show its strength. It can be even more formidable in Unlimited mode, at the cost of a little waiting and patience.
An "IA Maxi" version has been built. It carries the Bulltricker AI engine developed almost to its maximum, combining several algorithms and technologies.
This version remains undisclosed for now. It already includes several additional levels, the two most powerful being Master and Grandmaster. It accounts for trick-level counting, the repetition rules and the donjon — an unbeatable defensive structure as long as its configuration stays in place.
We are currently studying its release online. It will be playable for free, but progressively: a higher level only unlocks after you have beaten the current one. It is only a matter of time before you can face it.
In parallel, we are preparing the development of a true Player versus Player mode, in real time and online. Two formats will be offered:
For this rating, we have chosen the Elo method — the benchmark rating system in the world of two-player games, born in chess and today adopted by countless games and sports.
Thank you for your patience — we are delighted to finally share this game with you.
The game Bulltricker is protected by international copyright.
David Jonca, born in 1970 and of French nationality, is the author and inventor of the game Bulltricker — both its rules and its design. He began designing this game around the age of 20 and completed its creation in 1992.
Contact the team: bulltricker@gmail.com